Chapter 2 contained a sentence that is easily skipped: the button decides who acts when. This chapter takes it apart — because who acts when is the one thing at a poker table you cannot choose and that still decides almost everything.
Picture two players with the same hand. One has to act first and knows nothing. The other sees beforehand what everyone else does — who folds, who calls, who raises.
The second has more information for the same decision. Nothing more. And that is enough: in poker, position is worth gold, because it costs nothing and works in every single hand.
At an eight-handed table every seat has a name. They appear on every seat box — in the Daily Quiz, in a duel and in every trainer, with exactly these abbreviations:
Early means UTG through MP1: you decide before six others have spoken. What you play here has to be strong enough to survive six answers.
Late means HJ and BU: you see first what everyone wants. That is why you can go along with more hands from here — not because the cards are better, but because you know more.
The blinds are a case of their own. They have the last word before the flop and the first one after — the worst trade at the table, and they have already paid for it.
This is where it trips people up most often: the order reverses after the flop.
That is why the button is the best seat: in three of four betting rounds it speaks last.
Six questions, one answer each — tap the seat you mean. After every guess the right seat lights up, and a sentence says why.
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