Six short chapters and a glossary, no account — from the question of which hand beats which to the difference that separates tournaments from cash games.
You need to bring nothing and set up nothing. What you get through is remembered by this browser — not by an account.
Six chapters: what beats what, how a hand plays out, where you sit, what you play, what a call costs — and why everything counts differently in a tournament.
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All six chapters and the glossary are ready. Together they take a good three quarters of an hour — and you can stop and pick up again whenever you like.